ROADMAP

Phase 1

Web-based game (Won 1st place in 2023 Aptos Seoul Hackathon in Best Move track)

It's a smart contract based web dApp game where you mint an NFT and battle against the opposing faction waging your NFT. All of the main features were designed and developed during the Hackathon and now we're working on the marketing side for the upcoming mint of the NFT collection for the game.

Phase 2

Third-person MOBA (Multiplayer Online Battle Arena) 3 vs 3 decentralized game built with Unreal Engine 5.1

ETD: November 2023

Genres: MOBA(multiplayer online battle arena), Action role-playing

Description: 3 vs 3 battle in the closed arena in the third-person view. We're aiming for approximately 15 mins of playtime. Due to the nature of being third-person, this will be closer to Smite(https://www.smitegame.com) than League of Legends. Being third-person has the advantage of players being more engaged with their characters and the environment, and the much more realistic graphic built with Unreal Engine 5.1 will help players to be even more involved.

Werewolf and Witch players will use their NFT to join their designated faction lobby and wait for the match of the game. When the game starts, players will choose one of the positions between Warrior, Assassin, Sorcerer, and Supporter. All positions have a different set of skills and players will utilize them to kill minions, level up, and fight the opposing faction players.

When the game ends, players will be able to receive materials that can later be combined in the decentralized system to create NFT items that change the appearance of their characters.

Phase 3

Open-world MMORPG decentralized war game built with Unreal Engine 5.1

ETD: Q2, 2024

Genres: MMORPG(massively multiplayer online role-playing game)

Description: A sustainable open-world game requires content and a well-designed economy. In this game, there's a monthly faction war. The war lasts for about 2 hours and during that time, you can fight the opposing faction anywhere on the open field in our open-world game. If you've beaten the opposing faction character, you can consume them and obtain attributes to make your character stronger. Every kill happening during this time counts towards the global kill point for the character's faction. When the war ends, a faction that has more kill points wins.

When the faction war is not ongoing, it's a preparation phase where you hunt monsters and gather materials. You can compose those materials in the decentralized system to get the items to be used in war.

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